Snowballs, eggs, wind charges, splash potions and some other projectiles hit endermen
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Anvils or other Falling Blocks
- Dragon Fireball
- Lingering Potions (excluding Lingering Water Bottles)
- Firework Rockets (explosive or non-explosive)
- Can be hand-placed or fired from Crossbows or Dispensers
- Can be direct hits or indirect splash damage
- Tracked but marked as Fixed at
MC-144928
- Non-damaging Splash Potions
- Splash Potions of Poison
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Blaze Fireballs and Fire Charges fired from a Dispenser
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Eggs, Ender Pearls, Snowballs
- Projectile is destroyed
- Enderman teleports without taking damage
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Trident (With Loyalty)
- Trident will usually immediately start slowing down and will return to the thrower
- Enderman is unharmed
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Arrows (any type) fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- In 1.21.2+, arrows/tridents that pass through an Endermen may pause/stall for a tick upon collision, before continuing on their path
- Endermen will not try to avoid a Trident that has already passed through another Enderman, or one that has hit a block
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
Linked Issues
is duplicated by4
relates to7
- Unresolved
Shade August- 27
- 16
- Confirmed
Low
- Gameplay
- Entities Projectiles
- arrow bow crossbow damage dispenser drowned egg enderman enderpearl fire fire_charge hover projectile snowball splash_potion teleport trident
1.10.2 - 1.21.3
1.10.2 1.11 16w50a 1.11.2 17w06a 17w15a 1.12-pre3 1.12.2 18w03b 18w19a 1.13-pre5 1.13 1.13.2-pre2 1.13.2 19w03c 19w04b 19w09a 1.14-pre2 1.15.2 1.16.1 20w29a 1.16.2-rc1 1.16.3 1.16.4 20w46a 20w51a 21w03a 21w05b 21w06a 21w08b 21w11a 21w15a 21w20a 1.17 1.17.1 1.18 1.18.1 22w03a 1.18.2 22w12a 1.19 1.19.2 1.20.1 24w14a 1.20.5 1.20.6 1.21 24w39a 1.21.3
Created Issue:
Snoballs and eggs hit endermen
Snowballs and eggs that fly toward endermen will not keep going after endermen teleport away, like arrows, but smash into the enderman instead. The enderman shows no sign of taking damage.
is duplicated by
Snowballs and eggs hit endermen
Snowballs
and eggs that fly toward endermen will not keep going after endermen teleport away, like arrows, but smash into the enderman instead. The enderman shows no sign of taking damage.Snowballs, eggs and splash potions that fly toward endermen will not keep going after endermen teleport away, like arrows, but smash into the enderman instead. The enderman shows no sign of taking damage.
Snowballsand eggs hit endermenSnowballs, eggs and splash potions hit endermen
The bug
Snowballs, eggs and splash potions that fly toward endermen will not keep going after endermen teleport away, like arrows, but smash into the enderman instead. The enderman shows no sign of taking damage. Edit: Endermen will teleport only away from harmful splash potions. Fire charges shot out of a dispencer will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.)
Snowballs, eggsandsplash potions hit endermenSnowballs, eggs, splash potions and some other projectiles hit endermen
The bug
Snowballs, eggs and splash potions that fly toward endermen will not keep going after endermen teleport away, like arrows, but smash into the enderman instead. The enderman shows no sign of taking damage. Edit: Endermen will teleport only away from harmful splash potions. Fire charges shot out of a dispencer will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.)
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but smash into the enderman instead. The enderman shows no sign of taking damage. Edit: Endermen will teleport only away from harmful splash potions. Fire charges shot out of a dispencer will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.)
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but
smash intothe enderman instead. The enderman shows no sign of taking damage.Edit: Endermen will teleport only away from harmful splash potions. Fire charges shot out of a dispencer will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.)The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage.. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.)
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage.
.Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.)
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming will hit the enderman without making attempts to teleport away.
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.)
May also relate to
MC-94421.
Deduced that dealing damage to an enderman with a thrown riptide trident is a separate issue and created
MC-134556.
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball.
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Arrows will wobble a bit and change direction for a second after "passing through" an enderman.
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman.
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman. Endermen also cannot be hit by tridents when the drowned the them either, neither will it become hostile towards the drowned.
The bug
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman. Endermen also cannot be hit by tridents when the drowned the them either, neither will it become hostile towards the drowned. If you set something up like in the stone and water pictures, then shooting an enderman with an arrow results in the arrow harmlessly bouncing off as the enderman teleports somewhere. If there is an attempt to shoot another arrow in the same spot while the enderman is still gone, the arrow will still bounce as if the enderman is still there,
1.14 pre-2 comfirmed
is duplicated by
relates to
relates to
is duplicated by
relates to
relates to
is duplicated by
Snowballs, eggs, wind charges, splash potions and some other projectiles hit endermen
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct or indirect hits
- Falling blocks or anvils
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Enderpearl
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents
- Llama spit
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman. Endermen also cannot be hit by tridents when the drowned the them either, neither will it become hostile towards the drowned. If you set something up like in the stone and water pictures, then shooting an enderman with an arrow results in the arrow harmlessly bouncing off as the enderman teleports somewhere. If there is an attempt to shoot another arrow in the same spot while the enderman is still gone, the arrow will still bounce as if the enderman is still there,
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct
or indirect hits- Falling blocks or anvils
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Enderpearl
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents
- Llama spit
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman. Endermen also cannot be hit by tridents when the drowned the them either, neither will it become hostile towards the drowned. If you set something up like in the stone and water pictures, then shooting an enderman with an arrow results in the arrow harmlessly bouncing off as the enderman teleports somewhere. If there is an attempt to shoot another arrow in the same spot while the enderman is still gone, the arrow will still bounce as if the enderman is still there,
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Enderpearl
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman. Endermen also cannot be hit by tridents when the drowned the them either, neither will it become hostile towards the drowned. If you set something up like in the stone and water pictures, then shooting an enderman with an arrow results in the arrow harmlessly bouncing off as the enderman teleports somewhere. If there is an attempt to shoot another arrow in the same spot while the enderman is still gone, the arrow will still bounce as if the enderman is still there,
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
Any LingeringPotion- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Enderpearl
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
Snowballs, eggs, tridents and splash potions of harming that fly toward endermen will not keep going after endermen teleport away, like arrows, but hit and break/bounce off the enderman instead. The enderman shows no sign of taking damage. Fire charges shot out of a dispenser will hit endermen and set them aflame, and other items (snowballs, eggs) still "hit" them. Enderpearls also do this (thrown from a player.) Any splash potion besides harming and a splash water bottle will hit the enderman without making attempts to teleport away. (The water bottle will damage the enderman when hit.) If the enderman has no place to safely teleport to, (like in a full water world,) it will not always teleport when hit by an egg or snowball. Another strange thing is that arrows will wobble a bit and change direction for a second after "passing through" an enderman. Endermen also cannot be hit by tridents when the drowned the them either, neither will it become hostile towards the drowned. If you set something up like in the stone and water pictures, then shooting an enderman with an arrow results in the arrow harmlessly bouncing off as the enderman teleports somewhere. If there is an attempt to shoot another arrow in the same spot while the enderman is still gone, the arrow will still bounce as if the enderman is still there,
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Ender Pearl
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not does splash hit
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Ender Pearl
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not
does splash hit
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Ender Pearl
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
relates to
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs and Snowballs
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Ender Pearl
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Ender Pearl
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one of two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Ender Pearl
Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one o
ftwo of them teleport, and the arrow will pass through the rest harmlessly.- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly.
- Tridents will only cause one Enderman to teleport, no matter how many it hits or how far apart they are.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile successfully hits Enderman and deals damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast if it hits nearby
- Trident (With Loyalty)
- Trident will immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly.
- Endermen will not try to avoid a Trident that has already passed through another Enderman, or one that has hit a block.
- Tridents also appear to be unable to deal damage to anything after reaching either of those conditions.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Falling blocks or anvils
- Dragon fireball
- Bottle o’ Enchanting
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- The projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect.
- Wither Skull projectile
- Projectile
successfully hits Enderman and deals damage- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- Enderman does not teleport and is knocked back from the blast
if it hits nearby- Trident (With Loyalty)
- Trident will immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting.
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly.
Endermen will not try to avoid a Trident that has already passed through another Enderman, or one that has hit a block.
- Tridents also appear to be unable to deal damage to anything after reaching either of those conditions.
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Previously fixed and tracked at
MC-144928- Falling Blocks or Anvils
- Dragon Fireball
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze Fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
- Trident (With Loyalty)
- Trident will immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Previously fixed and tracked at
MC-144928- Falling Blocks or Anvils
- Dragon Fireball
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze Fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
- Trident (With Loyalty)
- Trident will immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Previously fixed and tracked at
MC-144928- Falling Blocks or Anvils
- Dragon Fireball
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze Fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
- Trident (With Loyalty)
- Trident will immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
Also affects 1.21.3 [^Minecraft 1.21.3 - Unu ludanto 2024-11-22 21-01-10 - Trim.mp4]
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Previously fixed and tracked at
MC-144928- Falling Blocks or Anvils
- Dragon Fireball
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze Fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
- Trident (With Loyalty)
- Trident will immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Splash Potions that do not deal damage
- Splash Potion of Poison
- Any Lingering Potion (excluding Lingering Water Bottle)
- Any type of Firework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Previously fixed and tracked at
MC-144928- Falling Blocks or Anvils
- Dragon Fireball
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze Fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
- Trident (With Loyalty)
- Trident will usually immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- In 1.21.2+, arrows/tridents that pass through an Endermen may pause/stall for a tick upon collision, before continuing on their path
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
Splash Potions that do not deal damage- Splash Potion of Poison
AnyLingering Potion (excluding Lingering Water Bottle)Any type ofFirework Rocket, from a Crossbow or Dispenser, direct hits or splash damage
- Previously fixed and tracked at
MC-144928Falling Blocks or Anvils- Dragon Fireball
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Fire Charge fired from a dispenser and Blaze Fireballs
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Eggs, Snowballs, Ender Pearls
- Projectile is destroyed
- Enderman teleports without taking damage
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
- Trident (With Loyalty)
- Trident will usually immediately start slowing down and will return to the thrower
- Enderman is unharmed
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Any arrow type fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- In 1.21.2+, arrows/tridents that pass through an Endermen may pause/stall for a tick upon collision, before continuing on their path
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Anvils or other Falling Blocks
- Dragon Fireball
- Lingering Potions (excluding Lingering Water Bottles)
- Firework Rockets (explosive or non-explosive)
- Can be hand-placed or fired from Crossbows or Dispensers
- Can be direct hits or indirect splash damage
- Non-damaging Splash Potions
- Splash Potions of Poison
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Blaze Fireballs and Fire Charges fired from a Dispenser
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Eggs, Ender Pearls, Snowballs
- Projectile is destroyed
- Enderman teleports without taking damage
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Trident (With Loyalty)
- Trident will usually immediately start slowing down and will return to the thrower
- Enderman is unharmed
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Arrows (any type) fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- In 1.21.2+, arrows/tridents that pass through an Endermen may pause/stall for a tick upon collision, before continuing on their path
- Endermen will not try to avoid a Trident that has already passed through another Enderman, or one that has hit a block
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
The bug
Certain projectiles, when thrown or launched at an Enderman, will not cause it to teleport away, or will hit/interact with the Enderman even though it teleported.
The following projectiles hit the Enderman, and the Enderman will not attempt to teleport:
- Anvils or other Falling Blocks
- Dragon Fireball
- Lingering Potions (excluding Lingering Water Bottles)
- Firework Rockets (explosive or non-explosive)
- Can be hand-placed or fired from Crossbows or Dispensers
- Can be direct hits or indirect splash damage
- Tracked but marked as Fixed at
MC-144928- Non-damaging Splash Potions
- Splash Potions of Poison
- Other non-damaging projectiles such as Bottles o’ Enchanting or a Fishing Bobber
- Fishing Bobbers attaching to Endermen tracked at MC-96092
The following will hit, damage, or be destroyed upon contact, and the Enderman will teleport:
- Black and Blue Wither Skull projectiles
- Projectile is destroyed
- Projectile applies the Wither effect as the Enderman teleports away
- Wither Skull projectiles applying the Wither effect to Endermen tracked at MC-186119
- Enderman doesn't appear to take impact damage; only effect damage and, if the skull hits nearby, splash damage
- Blaze Fireballs and Fire Charges fired from a Dispenser
- Projectile is destroyed
- Enderman will be set aflame
- Ghast Fireball
- Fireball explodes
- Enderman only takes damage if it hits something nearby instead of a direct hit
- Eggs, Ender Pearls, Snowballs
- Projectile is destroyed
- Enderman teleports without taking damage
- Shulker Bullet
- Projectile is destroyed
- The Enderman does not take damage, but still receives the Levitation effect
- Shulker Bullets applying Levitation to Endermen tracked at MC-234625
- Splash Potion of Harming
- Potion is destroyed
- Enderman dodges and is unharmed from both direct and indirect hits
- Splash Water Bottle and Lingering Water Bottle
- Enderman takes damage from direct and indirect hits, but still teleports
- The knockback they receive is not removed, causing the Enderman to appear to jump when it teleports and causing it to land around a block away from its teleport location
- Trident (With Loyalty)
- Trident will usually immediately start slowing down and will return to the thrower
- Enderman is unharmed
- Wind Charge
- Wind Charge explodes, and the Enderman teleports and is unaffected
- If it hits nearby, the Enderman does not teleport and is knocked back from the blast
The following will be successfully avoided by the Enderman, and the projectile will continue in its trajectory:
- Arrows (any type) fired from a Bow, Crossbow, or Dispenser
- If a group of Endermen are too close together, shooting an Arrow will only make one or two of them teleport, and the arrow will pass through the rest harmlessly
- Trident (Without Loyalty)
- Arrows and Tridents may appear to wobble or shake when coming in contact with an Enderman. This doesn't seem to change their location or momentum, but will change the direction they're facing temporarily before reverting
- In 1.21.2+, arrows/tridents that pass through an Endermen may pause/stall for a tick upon collision, before continuing on their path
- Endermen will not try to avoid a Trident that has already passed through another Enderman, or one that has hit a block
- Llama spit
Other notes:
- If an Enderman fails to pick a new place to teleport to, the projectile may just bounce off.
Duplicate of MC-109147 which by the way is your ticket. Please do not create more than one ticket per issue.
The bug
When the player throws a trident enchanted with riptide at an enderman, it will not teleport and take damage. Doing the same with an unenchanted trident appears to cause a successful hit, but the enderman teleports away and is not damaged (MC-109147)
What I expected to happen was:
The enderman would teleport away and not take damage.
What actually happened was:
The enderman does not teleport away and takes damage.
How to reproduce
- Download and install the attached datapack datapack_MC-134556.zip
(a guide on how to do that can be found here) - Run the following command from your chat input (make sure cheats are enabled, doesn't work if run from a command block)
/function mc-134556:mc-134556
- You will receive a trident enchanted with riptide and it will start to rain. An enderman will spawn nearby with a roof to protect it from the rain.
- Throw the trident enchanted with riptide at the enderman.
→
The enderman doesn't teleport and takes damage
Duplicate of MC-109147
Thank you for your report!
However, this issue is a Duplicate of MC-109147.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Can confirm in 20w51a. Relates to MC-109147.
Summary:
The tridents bounce off the endermen. The Endermen of course manage to teleport, but the trident still bounces off the Enderman at the last second)
Updated:
This also works with eggs and snowballs, however it hasn't been fixed in Java yet MC-109147 (although tridents do not touch them in Java):
Steps to Reproduce:
- Summon or find an enderman.
- Shoot him with the trident (snowball, eggs).
Observed Results:
The trident (snowball, eggs) will bounce off the enderman and the enderman will teleport.
Expected Results:
The Enderman teleports and the trident (snowball, eggs) does not touch the Enderman.
Video:
Exactly! works in a similar way with snowballs and eggs! They crash against the enderman and he teleports quickly! I added this to the report however it still works in Java (although tridents do not touch them in Java). And they don't really care about potions (I think this is what was intended), what's in java, what's in bedrock)
Link MC-109147 to the report.
Thank you for your report!
We're tracking this issue in MC-109147, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Misinterpretation! The problem lies in the fact that the wind charge explodes even when the enderman teleports away. This is actually a duplicate of MC-109147, which also affects wind charges.
This bug should e reopened. I can reproduce it in 1.21.3: shooting an enderman with a firework just ends up with an enderman being hit with it and taking damage, as shown in the video attached to the ticket Minecraft 1.21.3 - Unu ludanto 2024-11-22 20-52-32 - Trim.mp4
I mean, either reopen this, or update MC-109147 so it doesn't say it's been fixed. Unless this is the intended behaviour, but i guess it'd be written as the solution instead of just "fixed"











Confirmed for 17w15a
Confirmed for 1.12-pre3, also affects splash potions
Confirmed for 1.13 snapshot 18w19a.
Still confirmed, 1.13 pre-5
Confirmed for 1.13.2-pre2.
Shade August: No need to comment when you can add the affects version yourself.
Confirmed in 1.16.1 and 20w29a. Related to MC-96092.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Snowballs and eggs break on the endermen, while the endermen are instantly teleported. But they do not even try to dodge potions (I believe potions should hit the enderman)
like on a picture
Can confirm in 21w06a.
Can confirm in 21w08b. Video attached.
Can confirm in 21w11a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.2.
Can confirm in 1.19.2.
In 1.20
In 23w35a
Also affects wind charges, see
MC-270505.Affects 1.20.5 pre-release 4.