Water in water cauldrons is not transparent
Water in water cauldrons is not rendered transparent, unlike regular water.
This probably relates to MC-9266 where the same effect can be seen while the HUD is disabled.
Linked Issues
is duplicated by5
relates to5
- Unresolved
Kumasasa- 45
- 19
- Confirmed
Low
- Gameplay
- Block states Rendering
- cauldron ice rendering translucency water
1.5.1 - 25w06a
1.5.1 1.5.2 13w17a 13w18c 13w19a 13w21b 13w22a 13w23a 13w23b 13w24b 13w26a 1.6 1.6.1 1.6.2 1.6.4 13w36b 13w37a 13w38a 13w38b 13w38c 13w39b 13w41a 13w42a 1.7.1 1.7.2 1.7.3 1.7.4 14w02c 14w03b 14w04a 14w04b 1.7.5 14w10c 14w11b 1.7.6-pre2 14w18b 14w25b 14w26c 1.7.10 14w33c 14w34a 14w34b 14w34c 14w34d 1.8-pre1 1.8-pre3 1.8 1.8.1 1.8.2-pre1 1.8.2-pre4 1.8.2-pre6 1.8.2-pre7 1.8.4 1.8.6 1.8.8 15w32c 1.16.3 1.16.4-pre2 1.16.4 20w45a 20w46a 20w48a 20w51a 21w03a 21w05b 21w06a 21w07a 21w11a 21w14a 21w15a 21w17a 1.17 1.17.1 1.18 1.18.1 1.18.2 22w16b 1.19 1.19.2 1.19.3 1.20-rc1 1.20 1.20.1 1.20.4 1.21 1.21.1 24w35a 1.21.3 1.21.4-rc3 25w02a 25w06a
Created Issue:
Water in cauldron and translucent blocks in item frames never transparent
Water in cauldrons and translucent blocks in item frames (ice, water, portal) is never rendered transparent.
This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an AMD Radeon 6700 with Catalyst 13.1
Environment
Win 7-64
Java 7U17
relates to
relates to
Water in cauldrons and translucent blocks in item frames (ice, water, portal) is never rendered transparent.
This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an AMD Radeon 6700 with Catalyst 13.1
Water in cauldrons
and translucent blocks in item frames (ice, water, portal)is never rendered transparent.This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an AMD Radeon 6700 with Catalyst 13.1
Water in cauldrons
and translucent blocks in item frames (ice, water, portal)is never rendered transparent.This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an AMD Radeon 6700 with Catalyst 13.1
Water in cauldrons
and translucent blocks in item frames (ice, water, portal)is never rendered transparent.This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an AMD Radeon 6700 with Catalyst 14.4
Also confirmed with Intel HD 4000
Water in cauldron never transparent with certain graphics cards (AMD; Intel)
Confirmed for 1.8-pre1
Confirmed for 1.8
Confirmed for 1.8.2-pre4
Water in cauldron is not transparentwith certain graphics cards (AMD; Intel)
Confirmed for 1.8.2-pre5
Confirmed for 1.8.2-pre6
Water in cauldrons
and translucent blocks in item frames (ice, water, portal)is never rendered transparent.This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an
AMD Radeon 6700 with Catalyst 14.4
Also confirmed with Intel HD 4000Water in cauldrons
and translucent blocks in item frames (ice, water, portal)is never rendered transparent.This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an
AMD Radeon 6700 with Catalyst 14.4NVidia GTX750Ti, Driver 353.62
Also confirmed with Intel HD 4000
A comment with security level 'global-moderators' was removed.
is duplicated by
Confirmed for 1.8.2-pre7.
is duplicated by
is duplicated by
Win 7-64
Java 7U40
relates to
Relates to MC-205884.
relates to
is duplicated by
Water in cauldrons
and translucent blocks in item frames (ice, water, portal)is never rendered transparent.This relates probably to
MC-9266where the same effect can be seen while the HUD is disabled.Graphics card is an
AMD Radeon 6700 with Catalyst 14.4NVidia GTX750Ti, Driver 353.62Also confirmed with IntelHD4000Water in water cauldrons is not rendered transparent, unlike regular water.
This probably relates to
MC-9266where the same effect can be seen while the HUD is disabled.
Water in water cauldrons is not transparent
is duplicated by
relates to
Confirmed in 1.21.4 prerelease 2
Duplicate of MC-13187
Duplicate of MC-13187 which is marked as Works as Intended
The Bug
The part of tripwire within the blockspace of a tripwire hook, is rendered solid opaque, in contrast with tripwire blocks which are translucent.
The reasoning for this is likely very much the same as what's behind MC-13187 - neither minecraft:water_cauldron nor minecraft:tripwire_hook are called as blocks which can use translucent rendering like for example minecraft:ice can.
Very closely relates to MC-13187 and somewhat to MC-94331.
How to reproduce
- Place two tripwire hooks one block apart from each other
- Place string in between
notice that there is a transparency transition between the tripwire and tripwire hook blocks
The bug
While boats will stop water from rendering if said water exists within the world, the same does not happen for water placed in cauldrons, resulting in water being able to appear in the boat.
How to reproduce
- Place a cauldron
- Fill the cauldron with water
- Place a slab next to the cauldron
- Place a boat on the slab
- Make the boat intersect the cauldron visually
Expected results
The water inside of the cauldron would not render inside of the boat.
Actual results
It does.
Further notes
This may fix itself if MC-13187 is fixed.
The bug
Bamboo is responsible for a lot of unnecessary lag caused by it running a particularly expensive calculation for every single bamboo block in a given chunk, despite said calculation always returning 1.0F. As such, the rendering of bamboo could be optimised considerably simply by providing 1.0F directly rather than requiring it to be calculated each time.
How to fix
The FastBamboo mod for 1.14 (https://www.curseforge.com/minecraft/mc-mods/fast-bamboo) contains a fix for this issue, but does not seem to have been updated for around three years. RandomPatches (https://www.curseforge.com/minecraft/mc-mods/randompatches-forge) also contains a fix for this alongside other bugs such as MC-13187, but itself does not seem to have been updated past 1.16.
Further notes
I am reporting this as a bug since several other tickets regarding unoptimised code have been made and subsequently fixed (MC-33383, MC-41407, MC-217303, MC-233950), so this probably doesn't count as a feature request.
Thank you for your report!
We're tracking this issue in MC-13187, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Duplicate of MC-13187.
Thank you for your report!
We're tracking this issue in MC-13187, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Relates to MC-164001 and MC-163153.
The bug
Cauldrons, water cauldrons, lava cauldrons and powder snow cauldrons render as solid blocks, rather than rendering as "cutout" blocks. This is a problem for two reasons:
- cauldrons did render as "cutout" upon their first implementation
- hoppers, a visually and structurally very similar block, do use cutout rendering
As a result, any transparent pixels which are in a texture that a cauldron block uses will be rendered completely opaque.
How to reproduce
A resource pack is attached to this ticket which replaces the "blockstates" files for cauldrons (including water_cauldron, lava_cauldron and powder_snow_cauldron) and hoppers with the potted fern. Place one of each cauldron type (including empty) and a hopper in close proximity, and apply the resource pack.
Expected results
All of the ferns would appear fern-shaped.
Actual results
The ferns which represent the cauldrons have a solid white rectangle behind them. The hopper correctly does not have this background.
How to fix
All cauldrons should be changed to use the "cutout" render type (with the exception of water cauldrons, which should use the "translucent" render type instead to fix MC-13187).
Going to have to disagree. MC-13187 is triaged, and the fix for that would result in water cauldrons using the translucent render type, which by extension would allow for it to support "cutout" textures. If the other cauldrons aren't updated to at least use the cutout renderer, that would make water cauldrons inconsistent and models that use cutout textures that work fine with water cauldrons would mysteriously look ugly if applied to any other cauldron. It'd end up being pretty much the same problem as MC-171683, but inconsistent between cauldron contents rather than door types.









Transparent as long as HUD is turned on.
Using
Maybe related to
MC-1607.Confirmed with
Confirmed in 1.5.1 on Linux
Still with AMD Catalyst 13.4:
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still happening with Catalyst 13.9:
and Catalyst 13.10beta:
Fixed in 1.7.2 except cauldron water.
Cauldron water issue confirmed in 14w04b.
Confirmed for 1.7.5, 14w08a and 14w10c
Gary Closse, WolfieMario: What graphics card do you have ?
Confirmed for 14w18b (using an Intel HD 4000).
Also confirmed for 14w18b with AMD HD 6700 with Catalyst 14.4
Confirmed for 14w25b
Cauldrons do not support partial transparency, no?
They do (edit) no longer with NVIDIA graphics cards.
Appears to affects 20w45a. Can I request ownership of this ticket?
This also appears to affect tripwire hooks, specifically when attached to a tripwire itself. Screenshot forthcoming.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 21w11a.
Can confirm in 21w14a.
Can confirm in 21w15a.
Can confirm in 21w17a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.
Can confirm in 1.18.1.
Can confirm in 1.18.2.
Can confirm in 1.19.
Can confirm in 1.19.2.
Fixed it will causes a new rendering issue, a better approach is to separate the water inside the cauldron from the cauldron itself.
Confirmed in 1.21.3
Confirmed in 1.21.4 release candidate 3.
Affects 25w05a
Affects 25w06a