Dropping items rapidly inside the "Survival Inventory" tab in creative mode deletes items
When you hover over stacks of items in the creative inventory and drop them using either ctrl + q over multiple stacks, or press and hold q over single item stacks, some items will be deleted. This does not occur for survival, or adventure mode.
Steps to Reproduce:
- Fill your inventory with stacks of items
- Hold down either q or ctrl + q
- In quick succession, hover over the item stacks in your inventory
Observed Behavior:
A majority of the items will be deleted.
Expected Result:
None of the items would be deleted, and all would be dropped.
Screenshots/Videos:
Code Analysis:
(by Tom Udding)
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client of that.
(24w18a, Mojang mapping names)
public void handleSetCreativeModeSlot(ServerboundSetCreativeModeSlotPacket var1) { PacketUtils.ensureRunningOnSameThread(var1, this, (ServerLevel)this.player.serverLevel()); if (this.player.gameMode.isCreative()) { boolean var2 = var1.slotNum() < 0; ItemStack var3 = var1.itemStack(); if (!var3.isItemEnabled(this.player.level().enabledFeatures())) { return; } . . . boolean var7 = var1.slotNum() >= 1 && var1.slotNum() <= 45; boolean var8 = var3.isEmpty() || var3.getCount() <= var3.getMaxStackSize(); if (var7 && var8) { this.player.inventoryMenu.getSlot(var1.slotNum()).setByPlayer(var3); this.player.inventoryMenu.broadcastChanges(); } else if (var2 && var8 && this.dropSpamTickCount < 200) { this.dropSpamTickCount += 20; this.player.drop(var3, true); } } }
Original Description:
The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (gamemode 0) zero items get deleted.
Example
Here is an example in video: Minecraft_116618.mp4
Code analysis
20w09a, Mojang names
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
Linked Issues
is duplicated by36
relates to7
- Fixed
[Mod] JiingyTom Udding
- 46
- 28
- Confirmed
Normal
- Gameplay
- Inventory
- Creative
- creative-inventory drop drop-item dropping inventory item
1.11.2 - 1.21
1.11.2 17w16b 1.12-pre1 1.12-pre2 1.12-pre3 1.12-pre5 1.12-pre6 1.12-pre7 1.12 1.12.1 1.12.2-pre1 1.12.2-pre2 17w45a 17w47a 17w48a 18w01a 18w07a 18w08b 18w09a 18w10a 18w11a 18w14a 18w15a 18w16a 18w19b 18w20c 1.13-pre1 1.13-pre2 1.13-pre5 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w31a 18w32a 1.13.1-pre1 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43a 18w43b 18w43c 18w44a 18w45a 18w46a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03a 19w03b 19w03c 19w04a 19w04b 19w05a 19w06a 19w07a 19w08a 19w08b 19w09a 19w11a 1.14.2 1.14.4 19w34a 19w37a 19w39a 19w41a 19w42a 1.15-pre1 1.15-pre2 1.15 1.15.1 1.15.2 20w06a 20w09a 20w10a 20w11a 20w13a 20w18a 1.16-pre2 1.16-pre5 1.16-pre7 1.16-pre8 1.16-rc1 1.16 1.16.1 20w27a 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4-rc1 1.16.4 20w46a 20w48a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w11a 21w18a 1.17-pre2 1.17 1.17.1 1.18-pre1 1.18-pre6 1.18 1.18.1 1.18.2 1.19 1.19.2 22w42a 1.19.3 23w07a 1.20.2 23w45a 1.20.5-pre4 1.20.5 1.20.6 24w19b 24w21b 1.21- 24w38a
Created Issue:
Holding 'Q' while hovering over item in creative inventory deletes items
When you hover over an item in your creative inventory (game mode 1) and hold 'Q' to drop those items (fast drop, because you hold 'Q'), some items disappear, but when you are in survival (game mode 0) zero items get deleted.
Environment
Windows 10
Linked Issues
is duplicated by1
TRASH-64798
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
When you hover over an item in your creative inventory (game mode 1) and hold 'Q' to drop those items (fast drop, because you hold 'Q'), some items disappear, but when you are in survival (game mode 0) zero items get deleted.
Windows 10
The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (game mode 0) zero items get deleted.
Code analysis
Based on 1.12.2 decompiled using MCP 9.40
The reason for this appears to be the NetHandlerPlayServer.itemDropThreshold. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
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Holding 'Q' while hovering over itemin creative inventory deletes itemsDropping items rapidly when in creative inventory deletes items
is duplicated by
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duplicates
The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (game mode 0) zero items get deleted.
Code analysis
Based on 1.12.2 decompiled using MCP 9.40
The reason for this appears to be the
NetHandlerPlayServer.itemDropThreshold. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (game mode 0) zero items get deleted.
Code analysis
20w09a, Mojang names
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
relates to
The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (game
mode 0) zero items get deleted.
Code analysis20w09a, Mojang names
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (gamemode 0) zero items get deleted.
Example
Here is an example in video: Minecraft_116618.mp4
Code analysis
20w09a, Mojang names
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
relates to
relates to
relates to
is duplicated by
is duplicated by
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MC-256719
is duplicated by
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The bugWhen you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (gamemode 0) zero items get deleted.
Example
Here is an example in video: Minecraft_116618.mp4
Code analysis
20w09a, Mojang names
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
When you hover over stacks of items in the creative inventory and drop them using either ctrl + q over multiple stacks, or press and hold q over single item stacks, some items will be deleted. This does not occur for survival, or adventure mode.
Steps to Reproduce:
- Fill your inventory with stacks of items
- Hold down either q or ctrl + q
- In quick succession, hover over the item stacks in your inventory
Observed Behavior:
A majority of the items will be deleted.
Expected Result:
None of the items would be deleted, and all would be dropped.
Screenshots/Videos:
Code Analysis:
(by Tom Udding)
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client of that.
(24w18a, Mojang mapping names)public void handleSetCreativeModeSlot(ServerboundSetCreativeModeSlotPacket var1) { PacketUtils.ensureRunningOnSameThread(var1, this, (ServerLevel)this.player.serverLevel()); if (this.player.gameMode.isCreative()) { boolean var2 = var1.slotNum() < 0; ItemStack var3 = var1.itemStack(); if (!var3.isItemEnabled(this.player.level().enabledFeatures())) { return; } . . . boolean var7 = var1.slotNum() >= 1 && var1.slotNum() <= 45; boolean var8 = var3.isEmpty() || var3.getCount() <= var3.getMaxStackSize(); if (var7 && var8) { this.player.inventoryMenu.getSlot(var1.slotNum()).setByPlayer(var3); this.player.inventoryMenu.broadcastChanges(); } else if (var2 && var8 && this.dropSpamTickCount < 200) { this.dropSpamTickCount += 20; this.player.drop(var3, true); } } }Original Description:
The bug
When you hover over an item in your creative inventory and hold Q to drop those items (fast drop, because you hold Q), some items disappear, but when you are in survival (gamemode 0) zero items get deleted.
Example
Here is an example in video: Minecraft_116618.mp4
Code analysis
20w09a, Mojang names
The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client.
is duplicated by
relates to
is duplicated by
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is duplicated by
Please search before reporting issues.
For example, for this one, just key in "Q delete" in the search box, and you'll soon discover MC-116618.
Does MC-116618 describe the issue you are experiencing?
Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-116618, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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When a creative mode player is in any creative tab other than Survival Inventory, and drops an entire item stack from their hotbar all at once (using either ctrl + q for >=1 stack items, or q for single stack items), the items will be entirely deleted (not just invisible).
Steps to Reproduce:
- In creative mode, open your inventory
- Go to any tab other than Survival Inventory
(note: Search Items will not work because of the search bar) - Do one of the following:
- Grab a singular item, and drop it from your hotbar using q
- Grab a multi-stack item, and drop it from your hotbar using ctrl + q
Observed Behavior:
The hand animation plays, but the item is deleted entirely.
Expected Result:
The item would drop, just like it does when dropped from the Survival Inventory tab.
Screenshots/Videos:
Old Description:
The bug
Dropping a single item stack from the Creative hotbar by hovering over the item stack in any Creative menu other than the "Surival Inventory" one and pressing the drop key (Q) only deletes the item stack, but does not drop it.This is closely related to
MC-23039where no item would drop regardless of the stack size.
But it is not related toMC-116618since that happens for any stack sizes and the cause for it is understood and described in that report.Video: https://youtu.be/f4ccl-qkLJI
How to reproduce
- Put any single item in your Creative hotbar
- Open any inventory tab except "Search Items" and "Survival Inventory"
- Hover over the item in the hotbar and press Q (drop item key)
The item is deleted
To clarify, there was some confusion about similar bugs regarding items dropped in Creative mode being deleted. But it appears Tom Udding's report MC-116618 is different than this (and MC-23039 which it duplicates) since that has been fixed in 16w50a.
Additionally MC-170863 is a separate bug which always consistently happens for an item stack of size 1, regardless of how many items you have thrown already. So it has nothing to do with the drop threshold described in MC-116618.
added a crash report, i think this might be related to the bug where if you ctrl+q items out of your inventory some of them disappears.(MC-116618) seams very similar as about the same amount of blocks/stacks vanish. if any mods/devs wants to check this one out i can boot up a server, just let me know, and provide playername so i can whitelist.
Could you please attach or link to a video showing the issue with droppers? The issue about dropping items from the Creative inventory is very likely MC-116618.
Thanks, I have tried the dropper setup at (-2532, 1677) in that world and it was broken because (without me smelting anything) there were already smelted items (stone and smooth stone) in the input slots of some of the furnaces.
After I cleared them and smelted 27 stacks, all 27 result stacks arrived.
I will therefore close this report as "Awaiting Response" for now. Please only comment if you can either not reproduce the dropper bug anymore (and want the report to be resolved as "Cannot Reproduce"), or in case you are experiencing it again. And also make sure that no command blocks or datapacks are running.
Note that the Creative item dropping is very likely indeed MC-116618.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-116618, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-116618, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
We're tracking this issue in MC-116618, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-116618, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-116618
Upon further research, this actually appears to be a duplicate of MC-116618 and may be marked as such. I didn't find it upon first searching for the issue.
The bug
When one of the hotbar keys (1-9) is pressed at the same time as Drop Item (Q), the item being switched to disappears, while the item being switched away from is dropped. For instance, I had inventory slot 3 selected and pressed 1 and Q simultaneously. The item in slot 3 dropped on the ground, while the item in slot 1 disappeared.
I was able to replicate this issue in Creative, Survival, and Adventure modes. I was not able to replicate this issue by switching items using the scroll wheel instead of the 1-9 keys.
Could be related to MC-116618, as both relate to dropping items in quick succession, however that issue is described as occurring specifically in creative mode.
Does MC-116618 describe your issue?
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We're tracking this issue in MC-116618, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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I couldn't reproduce this.
For a moment I thought I had reproduction, but it turned out to be a case of MC-116618. When trying in survival/dropping in loads of items by breaking a chest, non of them disappeared.
Do you have any further hints on how to recreate the issue?
I was also on creative mode when I reproduced this (I forgot about MC-116618). I will try to reproduce this in survival.
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Version is 1.19.2 but that version is unable to be used in the Affected version field above.
I've repeatedly encountered dolphins stopping play with item entities outside of a certain range.
In my testing, the 9th chunk from the dolphin is the limit where items will start disappearing. My render distance is set to 12 chunks, simulation distance to 14.
As you can see in the video, even within random tick range, the bug occurs.
I theorized it could be MC-116618 though that bug, from what I could gather is not distance based, so I don't believe it's that bug.
Video for evidence/explanation: https://www.youtube.com/watch?v=1DcMpc8Hx3w
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Duplicate of MC-116618.
Duplicate of MC-116618.
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Thank you for your report!
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Duplicate of MC-116618.
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May duplicate/relate to MC-116618.
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We're tracking this issue in MC-116618, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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Thank you for your report!
We're tracking this issue in MC-116618 and MC-170863, so this ticket is being resolved and linked as a duplicate.
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This website tracks bugs for different things; both the game itself, as well as the launcher and the website. It seems you accidentally picked the one for the website when making your issue! Don't worry though, your bug has already been reported here, I believe: MC-116618
Can confirm in 1.13-pre5.
Please keep the ticket up to date.
This "fast drop" might not be a feature, see MC-118107.
I can imagine the reason for this bug being the item throw cooldown of Creative mode, but this is only speculation.
@marcono1234 In creative when you have a stack of items in your hand (not looking in your inventory) and start throwing them by holding 'Q' no items are deleted (tested this in 1.13 PRE-8). It is just that when you are inside the inventory the items somehow get deleted (by holding 'Q' to throw them).
@Tom Udding, thanks for pointing that out, I created
MC-134399for that.By the way, you can create user "mentions" (they are no real mentions but just show the username properly) by writing the username (not "Full name") like this:
See also the Jira help.
@Marcono1234 I always have problems with mentions, sometimes they work and sometimes they don't and that time it didn't work, tried it like 4 times with no success (and now it works of course).
Still in 20w29a
Still in 1.16.2. This was pretty frustrating, thinking my redstone was somehow deleting items until I figured out it was this creative mode bug...
Still exists in 1.16.4.
Can confirm it hasn't been fixed, made a report of my own, but this still does not happen in survival luckily.
Can confirm in 1.18.2, 1.18.1 and 1.18 - Other players can see the items but the player that throwed it cannot.
Server hosters such has aternos and more hasn't fixed this but mojang is already working on it.
Can confirm in 23w07a.
still on latest snapshot
Can confirm in 1.20.5 pre4.
Can confirm in 1.20.5.
I've written a new description to better describe this issue:
When you hover over stacks of items in the creative inventory and drop them using either {{ctrl + q}} over multiple stacks or press and hold {{q}} over single stacks, some items will be deleted. This does not occur for survival, or adventure mode. h3. Steps to Reproduce: # (In creative) Fill your inventory with stacks of items # Hold down either {{q}} or {{ctrl + q}} # In quick succession, hover over all the items in your inventory h3. Observed Behavior: A majority of the items dropped will be deleted. h3. Expected Result: None of the items would be deleted, and all would be dropped. h3. Screenshots/Videos: [^Minecraft_116618.mp4] h3. Code analysis The reason for this appears to be the ServerGamePacketListenerImpl.dropSpamTickCount. If the threshold is reached the server simply does not not drop an item, however it does not inform the client. (24w18a, Mojang mapping names) {code:java} public void handleSetCreativeModeSlot(ServerboundSetCreativeModeSlotPacket var1) { PacketUtils.ensureRunningOnSameThread(var1, this, (ServerLevel)this.player.serverLevel()); if (this.player.gameMode.isCreative()) { boolean var2 = var1.slotNum() < 0; ItemStack var3 = var1.itemStack(); if (!var3.isItemEnabled(this.player.level().enabledFeatures())) { return; } CustomData var4 = (CustomData)var3.getOrDefault(DataComponents.BLOCK_ENTITY_DATA, CustomData.EMPTY); if (var4.contains("x") && var4.contains("y") && var4.contains("z")) { BlockPos var5 = BlockEntity.getPosFromTag(var4.getUnsafe()); if (this.player.level().isLoaded(var5)) { BlockEntity var6 = this.player.level().getBlockEntity(var5); if (var6 != null) { var6.saveToItem(var3, this.player.level().registryAccess()); } } } boolean var7 = var1.slotNum() >= 1 && var1.slotNum() <= 45; boolean var8 = var3.isEmpty() || var3.getCount() <= var3.getMaxStackSize(); if (var7 && var8) { this.player.inventoryMenu.getSlot(var1.slotNum()).setByPlayer(var3); this.player.inventoryMenu.broadcastChanges(); } else if (var2 && var8 && this.dropSpamTickCount < 200) { this.dropSpamTickCount += 20; this.player.drop(var3, true); } } } {code}Considering the original reporter has not touched the issue in three years, I would like to request ownership of it to add the new description I've outlined in my last comment, and also add future affected versions.
This appears to have been fixed in 24w38a through
MC-276373.