Block breaking is not canceled when losing focus of a block
How to reproduce
- Look at a block and start mining it
- Walk / look away from the block so you lose focus of it while still holding left click - the cracks disappear, working as intended so far
- Without letting go of the mouse button, walk up to/look at it again so it is focused - cracks start to appear again, working well
- Walk / look away again - the cracks stay, there's your issue
See also MC-125127.
Linked Issues
is duplicated by51
relates to15
- Unresolved
[Mod] redstonehelper
- 73
- 33
- Confirmed
Normal
- Platform
- Player
- block-breaking breaking-animation
1.8-pre3 - 1.21.4
1.8-pre3 1.8 1.8.1 1.8.6 1.8.8 15w40b 15w42a 15w43c 15w44a 15w44b 15w45a 15w46a 15w47a 15w47c 1.8.9 15w51b 16w05b 1.9-pre1 1.9-pre2 1.9-pre4 1.9 1.10.2 16w38a 16w40a 16w41a 1.11 1.11.2 17w06a 1.12-pre5 1.12.1 1.12.2 17w43a 17w43b 17w50a 18w05a 18w06a 1.13-pre5 1.13.1 1.13.2 19w04b 19w05a 19w14a 1.14.4 19w39a 1.15-pre1 1.15.1 1.15.2-pre1 1.15.2 20w07a 20w16a 20w18a 20w20b 20w21a 20w22a 1.16-pre8 1.16-rc1 1.16 1.16.1 20w28a 1.16.2-rc2 1.16.2 1.16.3 1.16.4-pre2 1.16.4 20w46a 20w49a 20w51a 21w03a 1.16.5 21w05b 21w06a 21w07a 21w13a 21w15a 21w17a 21w18a 1.17 1.17.1 21w44a 1.18-pre2 1.18 1.18.1 22w03a 1.18.2 22w15a 1.19 1.19.2 1.19.3 1.19.4 1.20-pre1 1.20-pre6 1.20-rc1 1.20.2 23w42a 23w44a 1.20.4 24w12a 1.20.5-pre4 1.20.6 24w21b 1.21 1.21.4
Created Issue:
Breaking/mining animation doesn't always disappear when losing focus of a block
Most likely a dupe, I couldn't find the original though.
To reproduce: Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.
Most likely a dupe, I couldn't find the original though.
To reproduce: Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.
Relates to
MC-70359.
relates to
Most likely a dupe, I couldn't find the original though.
To reproduce: Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.
Relates to
MC-70359.From reddit, /u/GreenJade27: http://gfycat.com/FixedGrimyBoa#?speed=0.5
Most likely a dupe, I couldn't find the original though.
To reproduce: Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.
Relates to
MC-70359.From reddit, /u/GreenJade27: http://gfycat.com/FixedGrimyBoa#?speed=0.5
Video: https://youtu.be/qCMQIOe4UUE
Most likely a dupe, I couldn't find the original though.
To reproduce: Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.
Relates to
MC-70359.From reddit, /u/GreenJade27: http://gfycat.com/FixedGrimyBoa#?speed=0.5
Video: https://youtu.be/qCMQIOe4UUE
Most likely a dupe, I couldn't find the original though.
To reproduce:Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.From reddit, /u/GreenJade27: http://gfycat.com/FixedGrimyBoa#?speed=0.5
Video: https://youtu.be/qCMQIOe4UUE
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Look at a block, preferably at eye level, and begin mining it. Walk backwards without letting go of the left mouse button until the black block outline disappears. The block's cracks will still show, even after you let go of your left mouse button. The cracks will disappear once you start mining a block again.
From reddit, /u/GreenJade27: http://gfycat.com/FixedGrimyBoa#?speed=0.5
Video:https://youtu.be/qCMQIOe4UUETo reproduce:
1. Look at a block and start mining it
2. Walk/look away from the block so you lose focus of it while still holding left click - the cracks disappear, working as intended so far
3. Without letting go of the mouse button, walk up to/look at it again so it is focused - cracks start to appear again, working well
4. Walk/look away again - the cracks stay, there's your issue
relates to
duplicates
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I found out a simpler way to reproduce (not that it's already simple). I added a GIF, breakfreeze.gif.
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To reproduce:
1. Look at a block and start mining it
2. Walk/look away from the block so you lose focus of it while still holding left click - the cracks disappear, working as intended so far
3. Without letting go of the mouse button, walk up to/look at it again so it is focused - cracks start to appear again, working well
4. Walk/look away again - the cracks stay, there's your issueHow to reproduce
- Look at a block and start mining it
- Walk / look away from the block so you lose focus of it while still holding left click - the cracks disappear, working as intended so far
- Without letting go of the mouse button, walk up to/look at it again so it is focused - cracks start to appear again, working well
- Walk / look away again - the cracks stay, there's your issue
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How to reproduce
- Look at a block and start mining it
- Walk / look away from the block so you lose focus of it while still holding left click - the cracks disappear, working as intended so far
- Without letting go of the mouse button, walk up to/look at it again so it is focused - cracks start to appear again, working well
- Walk / look away again - the cracks stay, there's your issue
See also
MC-125127.
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Breaking/mininganimationdoesn't always disappearwhen losing focus of a blockBlock breaking animation is not cancelled when losing focus of a block
Block breakinganimationis not cancelled when losing focus of a block
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MC-74899Mining blocks in Adventure game mode will leave cracks if you stop mining the blockDuplicate
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Block breaking is not cancelled when losing focus of a block
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MC-263154
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Looks like MC-69865.
Resolved to the more popular MC-69865.
Thank you for your report!
However, this issue is a Duplicate of MC-69865.
It has been linked to this report. If you have additional information, please add it to that report.
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Duplicate of MC-69865
Thank you for your report!
However, this issue is a Duplicate of MC-69865.
Please add your additional information to that report by commenting there.
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I used bug MC-69865 so that I wouldn't have the block particles in the way. If you want I could record a video with the particles.
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We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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MC-69865 is already covering your issue. It's a general ticket about a block being destroyed when you're losing focus of it.
MC-69865 is not just a visual glitch. You can also lose focus while focusing another block, in this case, it's the crop that you plant.
Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-69865, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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I thought I NEVER would have seen these as the same issue, but on investigating further it does appear so: Reproducing MC-69865, then continuing with this place-break-place-break action of instantly breakable blocks does further the block's broken state from where it left off.
Reopened since this behaviour didn't exist prior to 1.14.4-pre6, as opposed to MC-69865.
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Thank you for your report!
We're tracking this issue as MC-69865, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, this issue is a Duplicate of MC-69865.
Please use the search function in the future to prevent duplicate reports.
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
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Duplicates MC-69865
Looks like MC-69865
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Thank you for your report!
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Hey there!
This looks to be a duplicate of MC-69865. This idea affects both swimming and crawling. See the duplicated link for more information.
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Duplicate of MC-69865
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Duplicate of MC-69865.
Relates to MC-69865 but does not duplicate as you never have to lose focus of the block to reproduce
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Duplicate of MC-69865.
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I would consider this as a duplicate of MC-69865, because pressing ESC while mining a block loses focus of it, as your cursor is free to interact with the menu.
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This issue is invalid because we are only able to accept bug reports in English.
And your description is incomplete. Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.
And it also looks like a duplicate of MC-69865
Duplicate of MC-69865.
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Duplicate of MC-69865.
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Duplicates MC-69865
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Duplicate of MC-69865
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For some reason, I couldn't get this video to play
but I'm guessing it's MC-69865.
I don't think they are one and the same. They are definitely similar but in MC-69865 he doesn't seem to be trying to break a different block. In my case I am breaking wheat and then the dirt. I basically alternate between placing wheat seeds and then breaking 2 seperate block entities.
Edit: The video is compressed in H265 so might be why you can't view it. I'd recommend downloading the file then opening it in VLC or something that supports H265
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Duplicate of MC-69865.
(Apologies that this bug has been reported before, but this ticket actually describes the 1-line solution, so please don't close my ticket)
Bug
If a client finishes/aborts breaking a block, then starts breaking a block at the same position, the client will fail to send START_BREAKING_BLOCK. This results in client/server desync - the client is breaking a block but the server doesn't realize it.
Vanilla Reproducer
The easiest way to see this bug in action (using a vanilla client/server), is to make a command block that continually sets a block, then break it while in survival: https://youtu.be/u4nn48TTpkE
Code Analysis / Fix
The fix for this bug is very simple:
The check `this.sameDestroyTarget(var1)` inside the method `MultiPlayerGameMode#continueDestroyBlock` should be replaced with `this.sameDestroyTarget(var1) && this.isDestroying`
This simple change will make the client send START_BREAKING_BLOCK, informing the server that the client intends to start breaking a block.
Addendum
This bug occurs very frequently and is the root cause of a lot of "breaking animation" glitches, some of which date back to Jan 2013:
MC-8472 (adventure mode CanDestroy)
MC-19676 (survival -> adventure mode breaking)
MC-69865 (refocusing same block)
MC-157404 (breaking block behind insta-break block)
... and over 50 more
Duplicate of MC-69865.
Duplicate of MC-69865, when the blocks are moving, you cannot select them.
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Duplicate of MC-69865.
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Please let us know if either MC-69865 or MC-157404 describes the problem that you're experiencing here. If not, please provide steps on how we could go about reproducing the issue. Thanks!
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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This is already tracked in MC-69865
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The Bug
While breaking a block and pressing the Escape key to open up the pause menu, then clicking Save and Quit and reopening the world, it will still show the block's mining progress. However, this seems to be a visual glitch, as breaking the block once logged in again seems to restart the mining progress without restarting the actual visual block breaking. Additionally, breaking and replacing the block does not erase the breaking progress. However, after interacting with the block for a bit, the visual effect will disappear. See the video attached for more details.
Note that this bug has no effect on gameplay. The mining progress is most likely a visual glitch.
How to Reproduce
See the attached video for a visual step-by-step example.
- Break a block that takes a while to mine such as stone in singleplayer Survival mode.
- While holding down the mining button, press the Escape key so that you do not reset your progress while pressing the key.
- Save and quit the world, and then reopen it.
- Note how the block still has the mining progress. If you try to break it, you will notice how it restarts the mining progress, but not the visual from when you left the world. Also, breaking and replacing the block will sometimes leave the mining progress.
Additional Notes
Related to:
- MC-73786 (Static breaking cracks using specific tools and consumables)
- MC-54587 (Block breaking progress can be retained by using the world border)
- MC-255057 (Client/server desync when breaking block from continueDestroyBlock)
- MC-19676 (Breaking particles, sounds, and block cracks can be created in adventure mode)
- MC-8472 (Block cracks remain on blocks in adventure mode when losing focus of them)
- MC-69865 (Block breaking is not canceled when losing focus of a block)
- MC-157404 (Placing/breaking instant-breaking blocks slowly breaks block behind them)
- MC-205451 (Breaking block texture remains after breaking item frame/painting)
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Can't confirm in 1.8.3. Are you still experiencing the issue?
I'm still not experiencing this bug. Are you sure there aren't some other conditions causing it?
Can confirm for 1.8.6
Some other things I found:
If you move back into this range between 4 1/3 blocks and the limit, you can continue to break the block.The most pressing exploit of this is mining trees while jumping. When you jump, you are in block-breaking range of what is sometimes the topmost tree block and if you hold left click then occasionally after a handful of jumps you will partly mine the block. I assumed it was server lag when this happened to me but apparently not.
Confirmed. You must be at the extreme edge of the block-breaking range for this bug to occur. The easiest way to replicate this bug is to place a block 6 blocks above you, and jump at it while holding the mine button. The outstanding mining progress will reset itself after a few seconds if left alone.
Please don't fix. It's not so much a bug, as more a good feature. I've been using it since 1.8 came out, and it really helps with that last block I forgot in the ceiling. Make it a feature, don't call it a bug
You have got to be kidding. Just because the bug is slightly useful in some situations doesn't mean it should stay in the game. It's clearly not how mining is supposed to work.
Wow.. That came out way more aggressive than I hope you meant it.
I, and a lot of others, think this bug is a great thing in the game.
It helps with simple mining of that one last block, it resets after a few seconds, and is generally not in the way of anything.
If you don't want to use that "feature", fine. If you do: 1.8 ftw
PS: If you mine in real life (not that Minecraft should simulate real life), you have the same effect, so please.. I was actually a little disappointed at Minecraft the first time I played it, cause of the lack of that function. It seemed obvious that the block should be half-broken, so I could decide if I wanted to mine it all the way through, or if I thought I would lose it in lava etc. so I could leave it to regenerate.
Like obsidian.. just soo long to mine a block, and if you slip a little with the mouse: Start over again..
Sorry if that came out rather rude, I was just shocked that someone would want that.
If you were arguing that blocks should stay partly broken when you stop mining them, then I would agree with you. But you are arguing that blocks should stay partly broken when you stop mining them, as long as you are at the exact right distance from them. This makes no sense.
Though I agree that this bug can be very useful when mining that last tree block, ever since non instant mining was implemented in Minecraft, the block had to be focused on the whole time. This bug breaks one of the game's most fundamental rules, no part mining.
I see your points about the exact distance and about the fundamental rules of the game, so I put myself in a more neutral state towards this issue. Thanks for clearing stuff up for me
Man.. Did I just have a valid conversation with someone on the internet?
I know right
The description seems to be incorrect in 15w43c.
For me these are the steps to reproduce (unless this is a different ticket, since there are way to many on a seemingly slightly different issue):
-start mining a block
-move your mouse so that it does not focus on any block, but don't release the break button
-move your mouse on the block again and release the button when it is not yet broken
-the cracks should now go away but they actually don't
Maybe the description etc. should be updated?
Done.
Confirmed for 15w44a and 15w44b
Relates to MC-73786, MC-8472,
MC-62124, MC-8472 & MC-19676.Add these related issues to each other too, if they don't already have them. Also, add MC-54587 &
MC-70359to the related issues I just mentioned.Please be reasonable. This is not related to
MC-1. Let me know if you update your list.Actually, why doesn't it? Because that's with Zombies and this is with players?
This bug came into existence way after
MC-1was fixed, they are only related in that they affect block cracks. I don't think it's helpful to list any remotely related issue as related.@[Mod] redstonehelper Ah, of course, I hadn't seen it was fixed.
[Mod] redstonehelper: Updated the list. You could've just added the related issues that you actually thought was related
Done.
Confirmed for 15w45a
I found out a simpler way to reproduce (not that it isn't already simple). I added a GIF, breakfreeze.gif.
Update summary and description if you want.
@Swekob How did you do that?
Steven W.d.V.: I hit in the air and then started mining the block. Should've been more clear.
@Swekob Ah, I see
Confirmed for 15w46a
Confirmed for 15w47a and 15w47c
Confirmed for 15w51b
Confirmed for 1.9-pre1 and 1.9-pre2
Still here up through 1.11.
Confirmed for 1.12 Pre-Release 5 (video title is inaccurate)
Confirmed in 17w43b
Confirmed for 1.12.2.
For more detailed info and videos see MC-125127
Confirmed for 1.13-pre5
Confirmed for 1.13.1.
Confirmed for 1.13.2, 1.14, 1.14.4, and snapshot 19w39a.
However, while click-off-drag-on-drag-off (i.e. this issue) creates cracks that can be furthered by the break-place-break-place action of instantly breakable blocks (i.e. MC-157404), the latter is irreproducible prior to version 1.14.4-pre6. It must be either these are related issues, or MC-157404 is a progression of this bug.
Good call. I was not aware that that part of the issue is only present in 1.14.4 and later. Thanks for your time testing that!
I've reopened MC-157404, it will be the ticket about that issue going forward.
Affects 1.15-pre1
i wrote about this too, glad im not the only one experiencing this issue
Still going in 1.15.2, continually seeing it when I mine piles of sand, and when I bonemeal-farm by holding bonemeal in my main hand and seeds in the off hand, hold the right click and left click when the crop is full. The dirt block below breaks pretty often. I have to compensate by putting obsidian behind the crop and pointing at just the right spot on the obsidian.
reproduced in 1.16-pre6
Affects 1.16-rc1
This could be intended to allow breaking of hard to reach blocks.
more than likely intended, iv had it happen on ps3 edition
Can confirm in 20w51a.
1.16.5 also
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 21w11a.
Can confirm in 21w13a
Wait, this is in vannila too? i thought it only happened on hypixel
Can confirm in 21w18a
Henry Pikachu reports are only valid if they can be reproduced in a vanilla environment (without the use of mods, or occur whilst not play on a modified server).
Can confirm in 1.17.1.
this thing is still happening in 1.17, in my case i was afking in a sweeping edge killing chamber (a thing that puts minecarts in front of the player, who keeps hitting it and kills the mobs w/ sweeping 3), but i keep breaking the front dispenser, even hitting 1x per second w/ a sword
Can confirm in 21w44a.
Partly intentional. It makes it possible to break blocks that you can just reach when you jump. But I agree the code is not smart enough.
Can confirm in 1.18.
Can confirm in 1.18.1.
In 22w03a
Can confirm in 1.18.2 and 22w15a.
Can confirm in 1.19.
Can confirm in 1.19.3.
This also happens when you break down wood that's higher than the player range, this bug occurs when jumping and breaking
can confirm in 1.20 Pre-release 1.
This seems to now effect even non-instant mined blocks in 1.20. Break any block anywhere with any tool, and then place a block where you just broke one, and there will be a stage 1 breaking animation. This is super distracting and buggy-looking.
Сan confirm 23w44a.
Can confirm in 1.20.6 and 24w21b.
The main cause of this behavior is MC-255057 (continuing to destroy a block only cares if the block that was last targetted is the same as the current block, not if you were still destroying a block).
This was introduced in 14w29a (a 1.8 snapshot), which changed MultiPlayerGameMode.stopDestroyBlock from
public void resetBlockRemoving() { if (this.isHittingBlock) { this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(1, this.currentBlockX, this.currentBlockY, this.currentblockZ, -1)); } this.isHittingBlock = false; this.curBlockDamageMP = 0.0F; this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.getEntityId(), this.currentBlockX, this.currentBlockY, this.currentblockZ, -1); }to
public void resetBlockRemoving() { if (this.isHittingBlock) { this.netClientHandler.addToSendQueue(new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.ABORT_DESTROY_BLOCK, this.currentBlock, EnumFacing.DOWN)); this.isHittingBlock = false; this.curBlockDamageMP = 0.0F; this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.currentBlock, -1); } }i.e. prior to that version, if a block was no longer targetted, then the break progress would be reset to 0, making things mostly behave normally (though it still would fail to tell the server that it started breaking the block, and redstone ore wouldn't begin to glow in this case).
I'm not sure why this change was made. The only relevant issue fixed in 14w29a is
MC-676, but I don't think this change was directly part of that fix. So perhaps it was an intentional change, but it wasn't included in the changelog and is implemented fairly awkwardly.